219 Open Daily games
2 Open Realtime games

Rating distribution for RiskyBack


Ratings

Pages:   12   (2 in total)
Sat 20th Nov 20:44
Mediterranean Mayhem rated  Great
I dunno. I do enjoy playing this map but I've never been in a game long enough to get a full opinion of it. Dice just hate me on this one but that's not the maps fault (you hear me other reviewers?).
The map is well laid out, looks good and has a real good concept behind it. The bonuses are attainable and defendable and while that may sound easy, it's really not.
#30 of 30
Sat 20th Nov 20:41
Gotham rated  Superb
An interesting map that never fails to make me want to toss over the table and spill all the pieces on the floor. The bonus structure is unique and allows you to gain a bonus and hide behind neutrals or waste your armies on the neutrals in hopes of securing the larger bonus. See, that's some thinking right there.
I also love the back story and too few maps do that anymore. If it weren't for some borders that piss me off I would give this a perfect mark. The borders aren't broken, they just piss me off.
#29 of 30
Sat 20th Nov 20:39
PipeDream rated  Perfect
I feel as if I've reviewed this map a thousand times because I speak so highly of it (also because I think I have because they keep going away for some reason).
This map is great looking and plays even better. The use of the defense modifiers along with the fortify to any connecting allows for great choke points and strategic gameplay. The addition of limiting to just 1 fortify makes me angry when I am playing but only because something so simple makes helps this map stand out even more.
Toaster makes maps that are above and beyond standard play and not because of their trickery or gimmicks (like some people) but because they are planned out for a thoughtful game.
#28 of 30
Sat 20th Nov 20:35
Medieval Europe rated  Superb
Some people just don't get it, I guess. This map is visually stunning and the use of the circles instead of fill is great. Whether intended or not I always look at it as a big Frak U to circle maps and that makes me happy.
The overlapping bonuses are well done here, that along with their historical relevance, is what makes this map not a straight Risk map and one of the few geographical maps I play.
#27 of 30
Fri 19th Nov 10:59
Salem's Dusk: Classic rated  Perfect
This is the greatest map EVER! The limited attacks are perfect, the fog is perfect, the defense modifiers are perfect.
Salem's Dusk accomplishes something that I can't quite sum up but the gameplay itself gives a spooky feel to it. I can't say enough good things about this map.
#26 of 30
Thu 18th Nov 15:45
Cumberdale's Bomb Factory rated  Perfect
I love this map! From the demented mind of Cumberdale comes something no sane person would come up with....a bomb factory? Really? It's all about playing the percentages the best to utilize your bonuses where they will most help you. Get your bonuses when the getting is good and charge ahead.
If you don't like this map then I don't know what to tell you other than to start another game of WarGear Warfare and try to stay awake during your turn.
#25 of 30
Fri 29th Oct 18:51
Day at the Races rated  Great
3 player maps are the hardest maps to make and even harder to make well. I am a big fan of this map. The elegance of it is in it's simplicity. The addition of the fortify to any connecting with unlimited fortifies allows you to regroup after a bonus buster and also allows you to really utilize the choke points to their fullest. Try to save your biggest bonus or regroup so a smaller choke point but have a larger defense? That is up to you and this map lets you make the choice. The card scale is just enough to make it interesting without ever deciding the game in and of itself (big props). Unlike the map would appear, it's not really a sprint but you can play it that way (please join a game with me if you do choose to play that way).
As far as the graphics, I like them. Pretty and Artsy isn't always the best choice (see most of my maps for example). Yes, it's nice to have pretty maps but when the graphics work, they just work and that's the case here. If you don't play this because they are all the same car or because it was totally drawn and not just stolen images than you are missing out and I suggest a nice game of basic Risk for you (the circle version).
See, a simple map has encouraged me to write all these words so it must be worth playing! Nicely done!!!
#24 of 30
Fri 1st Oct 13:29
Asherons Gear rated  Superb
This is one of the maps that I make sure I have at least one game being played. It's really one of my favorites. Unlike most maps where collecting territories is the fun part, on this map I actually enjoy breaking other people's bonuses more than securing my own. There are just so many chances to cause your opponents pain that it's hard not to just want to be a jerk!
Well done all the way around from the novel bonus structure to the 4 fortifies (which is perfect) and the correct move of NOT using return to attack even though I beg for it in every game I've ever played!
#23 of 30
Fri 27th Aug 13:49
Helix rated  Superb
I'm really a big fan of this map. The idea of using DNA for a map is great and it is pulled off really well here. It is clean and clear and interesting. The 1 fortify really makes thinking ahead the key to the map and the modifiers are perfect.
The only thing that I would change about this map is to have it designed by RiskyBack, other than that it is really really fun (that's really the most important thing here). Great job Viper!
#22 of 30
Tue 15th Jun 19:59
Chutes and Ladders rated  Great
This is a very well made map and uses the ladders and chutes really well to force the player to not just puddle in one place because I player on the other side of the map may still be able to get to you. It was also done before Layers were available in the design which makes the look that much more impressive.
Yeah, it's not a quick game. You can't just run over the other players easily, it actually takes some thinking rather than just random clicking. Sometimes mindless clicking is fine, but should that be all we look for? Aren't we better than that? Isn't America Better than that?
#21 of 30
Wed 9th Jun 16:07
Wargear Quest rated  Superb
This is still one of my favorite maps to play. It would be tempting to do stuff like give the castles defense modifiers but the game just plays really well without them. I love how the continents are used more as an End Game grab rather than a way to keep you in the game.
It keeps true to the concept it was based off of and plays great as a basic map. I'm a big fan and you should be too!
#20 of 30
Sun 6th Jun 00:25
War rated  Average
I don't really have any comments. It's fine.
#19 of 30
Sat 5th Jun 13:54
Infection rated  Perfect
The map that started the "Infection" of Hordes! bonuses on Wargear (see what I did there?). It's great and the original still uses the concept the best. Sure, the dice hate me all the time on this map, but that's not the map's fault.
Did you hear that people...you losing is not always the maps fault!
I must say, that I did enjoy some of the other theme ideas we had kicked around before you released this. I really think you should release an STD version of the map, but that's just me.
#18 of 30
Sat 5th Jun 13:51
Road Warrior rated  Superb
I DO like really much this map.
#17 of 30
Sat 5th Jun 13:34
Connect Some rated  Superb
I don't play this map much anymore but it is still one of my favorites of all time. The graphics are what they are, it's a Connect 4 game, adding in busty blondes on either side could be done to enhance the look, but why bother.
Play this, love this and then make a sandwich!
#16 of 30
Sat 5th Jun 13:31
Speakeasy rated  Great
As a native Chicagoan, I particularly like this them. I really like the use of the bridges with the Hordes! bonus style, they make things interesting. The Speakeasys as a jump around tool are well placed. Think you've got your Hordes! all packaged up and then some dip wad on the other side of the map that you weren't paying attention to ruins your whole day.
It's nice, and for you ToS alumni, the gameplay may seem familiar but I like this version and theme much better.
#15 of 30
Sat 5th Jun 13:28
Fall of Rome rated  Good
Good map. This use of the non bonus continents is very nice. The main thing I like about this map is how the whole package goes together. The player's colors are the perfect choices. Most people probably won't take that as large of a compliment as I mean it. Hell, I hate picking the colors and spend too much time on it so this is something I appreciate.
#14 of 30
Sat 5th Jun 13:25
Castles rated  Perfect
I'm just going to assume that you read one of the other 3 times I've reviewed this map just to have it deleted. This is an AWESOME map and may be close to flawless gameplay. Sure, Europe is boring but even that can be forgiven in this case.
#13 of 30
Sat 5th Jun 01:02
Resident Wargear rated  Superb
Yup, I love this map. It's always a matter of thinking "are these 6 armies enough?". It's a great use of fog and really makes you wonder what is around the next corner.
On a personal note, any map that has a "Secret Passage" that is designated on the map by being labeled "Secret Passage" is already the winner of the "RiskyBack Borderline Ironic Award"
#12 of 30
Sat 5th Jun 00:59
Feudal Japan rated  Good
This is a very nice map. Every thing is clear and the addition of the cities for extra bonuses are cool. Also, with the per territory bonus, people get armies faster than you think. It's a slow build map and one of the few of that style that I like playing.
It's a very good map but not a quick one. Be prepared for the long haul, and I'm not kidding, watch out for the per territory bonus because it will sneak up on you.
#11 of 30
Pages:   12   (2 in total)